Webxr Stack Diagram
I am working on an Intro to WebXR presentation for the Phoenix VR Meetup group. As part of this I’ve been trying to make a diagram of the WebXR technology stack. These sorts of things are always oversimplifications. With feedback from several people on the WebXR Discord, I was able to come up with a decent diagram which is shown below. This diagram is split roughly into the blue/green “Application Layer”, the orange “Browser Layer” and the red “Hardware Layer” at the bottom. The WebGL and WebXR boxes are the “new” APIs that browsers have implemented which provide access to the relevant GPU/XR hardware. Of course Javascript and WASM are both browser APIs, but I omit them since, despite their importance, they aren’t the new enabling technologies. ...